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Car skins.
Moderators: Outlaw, BudGie1979uk, gijoe101st, Galantir
Author Post
Galantir
Sun May 02 2010, 05:28AM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68

Is anyone able to design some nice 667 car skins?
I have the complete templates as psd files.
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Outlaw
Sun May 02 2010, 07:13AM


Registered Member #1
Joined: Fri Jul 03 2009, 09:33AM
Posts: 70
up load them and give me a link m8 will see what i can do



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Galantir
Sun May 02 2010, 07:45AM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68
Thanks dude.

I hope you can do the Seats for me.
Here's a link to the race07 and race on templates of the Seat Leon and Toledo Cupra.
http://www.race-game.org/race07/download/skintemplates.htm

and here's a link to the gtr evolution skins which has the Seat Extreme skin template.
http://www.virtualr.net/gtr-evolution-templates-released/

And to make things easier or worse Black would be a nice base color or if you can do it a bit of a carbon look.
But you're the designer so it's your call.

I can handle the conversion to dxt formats myself aslong as you don't use anything higher then ps cs4.
They need specific conversions with a set amount of mipmaps and all.

I just want to be able to beat Budgie in style:)

[ Edited Sun May 02 2010, 07:53AM ]
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Outlaw
Sun May 02 2010, 03:14PM


Registered Member #1
Joined: Fri Jul 03 2009, 09:33AM
Posts: 70
well i use cs2 dont know how well doing a skin will be just yet lol
will see what i can come up with
i am off work on tuesday so that will be the day i work on them


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Galantir
Mon May 03 2010, 01:42PM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68
Take your time mate.
These skins are pretty detailed.
Luckely they're layerred which makes working with them a lot easier.

I've actually given it a try and even i could make a skin which worked just fine.
The problem is it looks like shit since i'm a bad designer if i wasn't my biggest hobby projects would be going WAY smoother.

I can only do crap like this:
Manny Mowhawk
Wizzard
Space Background

Anyway if you ever feel like wasting more of your free time doing artwork and design let me know.
Like i said before i have two hobby projects which both use a lot of artwork( and much more, like models, textures etc).
All artwork needs to be royalty free or owned by someone who i can easily deal with.
This because if all goes well this should be turned into a commercial project and anyone involved would keep rights to his own work and with that the right to get royalty fees.
To be a bit more specific, i'm working on a 2d gameengine aswell as a 3d gameengine.

The 2d editing tools are in a alpha state atm.
This means i have a fully functional mapeditor and a complete character editor with animation support.
Here's a screenshot of the editor in it's alpha state: screenshot
here's a screenie of the new mapeditor i started working on recently(not finished yet) New mapeditor in progress

The 3d Engine is in an even earlier state since it takes a lot more to get good performance and results in 3d.
It mainly consists out of a 3drenderengine, a networkengine(MMO server client based, still in development), GUIengine, a sepperate physicsengine, a shaderframework and finally a webbased portal for account handling.
No editors are being developed at this time and mostly existing tools are used to do this(3dsmax,blender,photoshop etc).
A few screenshots:
Screensettings and Culling test
Menu and screenlayering test
Realistic planet rendering test complete with day night cycles for planets
One i'm very proud of:
Volumetric and realistic couldrendering test
Testing GameConsole
Testing Zone based MMO Engine

The 3d engine has been in development now for over a year and is still growing every week.
It currently has close to 500.000k lines of code and is extremely streamlined towards performance.
It' based on directx 10.1 and uses some of the latest features available.
It can be fully used on PC and partially used on XBox( no network MMO support and less graphic power).

The physics engine is being developed sepperatly also by myself and is based on a oommercially used physics engine seen in a lot of games on the market these days. However it is less powerfull then most current physics engines on pc(it has no GPU support yet) but on XBOX still shows more performance then any available open source physics engine and supports both particle aswell as rigid body physics and can easily be extended due to it's extensions framework.

Here's an already older overview of the engine objects:
Overview
As you can see this already has a lot of objects and this doesn't even have the serverside of things
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Outlaw
Thu May 06 2010, 03:20AM


Registered Member #1
Joined: Fri Jul 03 2009, 09:33AM
Posts: 70
as i havent been able to catch you when i am on m8 here is link to d/l from
there are 2 skins in there one for each SEAT you wanted

http://rapidshare.com/files/384095850/SEAT_skins.rar.html


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Galantir
Thu May 06 2010, 12:26PM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68
Hey, thanks mate.
Yeah i have been kinda busy the last two days.
I'll post a screenie when i got it ingame.
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Galantir
Fri May 07 2010, 01:02PM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68
Here's the first skin i added to the game.
Still need to add the other one.
Screenshot

And here's a screenshot after i changed it a tiny bit.
Adjusted Skin

I changed both bumpers to be carbon, i hope you don't mind.
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Outlaw
Sat May 08 2010, 06:58AM


Registered Member #1
Joined: Fri Jul 03 2009, 09:33AM
Posts: 70
dont mind at all m8
they look better on the car then i had thought they would in cs2 lol
just glad you like them


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Galantir
Sat May 08 2010, 07:24AM

Registered Member #95
Joined: Fri Mar 26 2010, 09:48PM
Posts: 68
well cs2 ain't bad mate it just misses some functions and hardware support.
The only reason i got cs4 is because i do game programming and need to handle textures and stuff a lot(which is easier and a bit faster with hardware support)
The skin looked a bit weird at the bumpers( they didn't continue) so i thought adding the carbon to the bumper could be a real life reason why it is that way.
But the positioning of the "zombie" is just awesome on the car mate, great skin.
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